EA Games launched Command and Conquer: Kane's Wrath,on 24th March 2008, the prequel/sequel to Command and Conquer: Tiberium Wars.
In the past, I have stated that I would wait for this game to come down in price before buying.
If you are interested, you can view previously compared Command and Conquer games
However EA were including a Beta registration for Red Alert 3 in all boxes, which is something that I really want to try when it is released.
Amazon were selling Kane's Wrath for £15 on pre-order, which sweetened the deal for me.
Command and Conquer: Tiberium Wars is the continuation of CNC story after the end of Command and Conquer: FireStorm and up to and beyond Command and Conquer 3: Tiberium Wars
The story is pretty good, and does explain a lot of open questions that were left from FireStorm. However the end of Kane's Wrath is left just as vague as Command and Conquer 3: Tiberium Wars.
There are quite a few new units to play with, as well as sub factions for each of original faction.
EPIC Units are tier 4 units with incredible power and you can garrison units for extra abilities.
"Global Conquest Mode" is a brand new feature that makes this game worth buying. It is a Risk like. When your forces and your enemy come into conflict, you have the choice to fight for yourself or let the AI fight on your behalf. If you fight all your battles this mode will last for days. If you only use the AI, you could probably complete it in 1 hour.
My recommendation is play some battles and use the AI for others.
Verdict: Great game, worth playing if only for Global Conquest Mode. However there are lingering interface problem, that existed in the CNC3.
The table below is an updated table from a previous post.
|CNC||CNC CO||RA||RA AM||RA CS||CNC TS||CNC FS||RA2||RA2 YR||Gen||Gen ZH||CNC 3||CNC3 KW|
||CNC||CNC CO||RA||RA AM||RA CS||CNC TS||CNC FS||RA2||RA2 YR||Gen||Gen ZH||CNC 3||CNC3 KW|
|Cursor indicates target is in range||N||N||Y||Y||Y||Y||Y||Y||Y||N||N||N||N|
|Indicate why building cannot be placed||Y||Y||Y||Y||Y||Y||Y||Y||Y||N||N||N||N|
|Indication of item on hold||Y||Y||Y||Y||Y||Y||Y||Y||Y||*6||*6||N||N|
|Collateral damage to anything nearby||N||N||N||N||N||Y||Y||Y||Y||Y||Y||N||N|
|Water based units||N||N||Y||Y||Y||*2||*2||Y||Y||N||N||N||N|
|Command Outpost controls the radar||Y||Y||Y||Y||Y||Y||Y||Y||Y||*8||*8||N||N|
|Engineers repair all Buildings||N/A||N/A||N/A||N/A||N/A||N/A||N/A||Y||Y||*7||*7||N||N|
|MP Option: Fog of War||N||N||Y||Y||Y||Y||Y||N||N||N||N||N||N|
|MP Option: Tech Level||Y||Y||Y||Y||Y||Y||Y||N||N||N||N||N||N|
|MP Option: Super Weapons||*1||*1||*1||*1||*1||*1||*1||Y||Y||N||N||N||N|
|MP Option: Start with Base||Y||Y||Y||Y||Y||Y||Y||N||N||N||N||N||N|
|MP Option: Tiberium Regrows||Y||Y||Y||Y||Y||N||N||N||N||N||N||N||N|
|Control over game replays||N/A||N/A||N/A||N/A||N/A||N/A||N/A||N/A||N/A||*3||*3||*3||*3|
|Par for campaign game||Y||Y||Y||Y||Y||Y||Y||Y||Y||N||N||*4||*4|
|Control the Music||Y||Y||Y||Y||Y||Y||Y||Y||Y||N||N||N||N|
- *1:Yes, by adjusting tech level
- *2:Yes, but only hovering vehicles
- *3:Yes, but limited to fast forward only
- *4:Yes, but there is no overall gauge of player proficiency
- *5:Yes, but sometimes offers little or no resistance air based units
- *6:No, you can’t place any items on hold
- *7:Yes, using Dozers
- *8:No, there is no radar
- *9:Yes, special ability to erect laser fence around building
- CNC:Command and Conquer
- CNC CO:Command and Conquer: Covert Ops
- RA:Red Alert
- RA AM:Red Alert: Aftermath
- RA CS:Red Alert: Counterstrike
- CNC TS:Command and Conquer: Tiberian Sun
- CNC FS:Command and Conquer: FireStorm
- RA2:Red Alert2
- RA2 YR:Red Alert2: Yuri’s Revenge
- Gen:Command and Conquer: Generals
- Gen ZH:Command and Conquer: Generals Zero Hour
- CNC3:Command and Conquer 3: Tiberium Wars
- CNC3 KW:Command and Conquer 3: Kane's Wrath